Here are some of the keys to developing good e-learning content according to Allegro media design:
- Invest in e-Learning content development with a strategic vision
Most companies have focused on technology, content development, and sourcing but have overlooked the most important thing: their strategic vision. Know what you want to achieve with training and focus on what we expect our people to learn in the process.
- Good content tailored to your needs
There is a more excellent knowledge of the leading solutions on the market; companies are more demanding when hiring and evaluating the technology used versus the return on investment it entails. When making the decision, it is necessary to choose the most appropriate method for the specific and current needs of the company, its workers at the right time.
It is necessary to know how to choose what, how, and when and not get carried away by the “fashions of the moment.” The means cannot be transformed into the end.
- From a “push” model to a “pull” logic
The success of learning is not in the training that takes precedence over the business situation but in the training that accompanies the company’s current situation.
The idea is not to train an employee to motivate and convince him, but rather a participant who knows what he needs and when he needs it, capable of learning by himself, and becomes an active subject of what the organization is requiring to achieve goals.
- Focus on how people learn
Now the focus is on the way people learn rather than the way it is taught. We must understand what our people do, how they consume their time, and how they offer them better learning opportunities.
The contents that respond to the needs of the workers guarantee the efficiency of the process and the use of materials adapted to the sector of activity in which the training takes place. For example, suppose the workers are high technology users and are not always in the same office. In that case, e-Learning training can facilitate a more accessible experience and fluidly stimulate training when consumed at any time or place.
- Training content to learn while playing
It is proven that something that keeps a person attentive to a screen is developing content in-game format. The educational content of e-Learning can benefit from the strength of the game or game dynamics that allow playful learning, which captures users’ attention quickly and effectively.
Today is called gamification, which involves bringing content closer to the user’s own personalized experience through the use of interactive and multimedia resources that invite participation and solve problems.